PROFESIONAL PROJECTS
During the past years, I worked on professional projects, both on my own or for companies or friends. Here I show some of them.
TOE STOP
I wanted to design a product that I felt passionate and connected to. Therefore, I started a design process to create a device that could be drilled into downhill skateboards to help pro skateboarders reach a new level of confornt and safetiness while doing fast slides.
After a couple of iterations, I was able to present my fellow riders with a device that holds their toes on the board, helping to prevent what we call, a highside. The materiasl used where steel metal braquets with a 3d printed TPU 95 piece which are interchangeable to fit every skater out there.
MUTO
MUTO is a modular lamp born from formal exploration within CAD environments, where organic shapes emerge through precise digital tools without sacrificing flexibility or control. The project investigates how to make the most of a 3D printer’s constraints and capabilities, optimizing dimensions, orientation, and material usage for an efficient and replicable design.
Printed in PETG and assembled using embedded magnets, MUTO allows for easy interchangeability of its components. Its modular structure supports constant transformation—shape, scale, and function can all evolve without redesigning the system from scratch.
MUTO is not a static lamp; it is an open system in continuous mutation.
FABREZ
I have been working at a sheet metal workshop since the start of 2025. During this experience, I have gained extensive experience in designing sheet metal products.
During this time, I have been in charge of modelling big assemblies and facing numerous challenges when it comes to the production of large-scale metal objects. I believe this experience helped me to understand the adversities of going from a simple rendered concept to making a product that is easily assembleable, within the budget, and functional.
During my studies, we mainly focused on achieving a prototype, but being able to indulge in the last phase of a design project, which is manufacturing, comes with its challenges, and therefore, a lot of new skills.
SBM BRANDING
I wanted to explore my making skills in the field of creating branding for a skateboard team. I focused on giving the team a logo, and the creation of T-shirt concepts as well as keychains. To do so, I used Blender and Adobe programs.
SBM logo sketched and outlined in ilustrator
Keychain renders
SBM shirt concepts
Render of keychain for SBM
Areas of expertise
-Creativity and aesthetics
SBM shirt concepts
PROFESIONAL PROJECTS
During the past years, I worked on professional projects, both on my own or for companies or friends. Here I show some of them.
TOE STOP
I wanted to design a product that I felt passionate and connected to. Therefore, I started a design process to create a device that could be drilled into downhill skateboards to help pro skateboarders reach a new level of confornt and safetiness while doing fast slides.
After a couple of iterations, I was able to present my fellow riders with a device that holds their toes on the board, helping to prevent what we call, a highside. The materiasl used where steel metal braquets with a 3d printed TPU 95 piece which are interchangeable to fit every skater out there.
MUTO
MUTO is a modular lamp born from formal exploration within CAD environments, where organic shapes emerge through precise digital tools without sacrificing flexibility or control. The project investigates how to make the most of a 3D printer’s constraints and capabilities, optimizing dimensions, orientation, and material usage for an efficient and replicable design.
Printed in PETG and assembled using embedded magnets, MUTO allows for easy interchangeability of its components. Its modular structure supports constant transformation—shape, scale, and function can all evolve without redesigning the system from scratch.
MUTO is not a static lamp; it is an open system in continuous mutation.
FABREZ
I have been working at a sheet metal workshop since the start of 2025. During this experience, I have gained extensive experience in designing sheet metal products.
During this time, I have been in charge of modelling big assemblies and facing numerous challenges when it comes to the production of large-scale metal objects. I believe this experience helped me to understand the adversities of going from a simple rendered concept to making a product that is easily assembleable, within the budget, and functional.
During my studies, we mainly focused on achieving a prototype, but being able to indulge in the last phase of a design project, which is manufacturing, comes with its challenges, and therefore, a lot of new skills.
SBM BRANDING
I wanted to explore my making skills in the field of creating branding for a skateboard team. I focused on giving the team a logo, and the creation of T-shirt concepts as well as keychains. To do so, I used Blender and Adobe programs.
SBM logo sketched and outlined in ilustrator
Keychain renders
SBM shirt concepts
Render of keychain for SBM
Areas of expertise
-Creativity and aesthetics
SBM shirt concepts